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1. Free Fire - in Player Features and Ideas Discussion [original thread]
I know the removal of the IGB could be seen as a precedent, but outsourcing aiming to third party software might be a bit much.
- by Violet Hurst - at 2017.01.15 10:28:09
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2. About salvaging drones.... - in Player Features and Ideas Discussion [original thread]
They already auto-salvage all of your wrecks in range if you issue the salvage command (F) while not targeting a wreck.
- by Violet Hurst - at 2016.12.23 20:14:13
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3. Ability to remote sell to a buy order inside a near by citadel... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Personally I view not being able to start an industry job unless you're docked inside the specific EC your blueprints are in as a bigger problem. Huh? I haven't had a problem with that so far. Granted, I can only confir...
- by Violet Hurst - at 2016.12.16 13:56:24
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4. Possible better way to do sov/citidel warefare ? - in Player Features and Ideas Discussion [original thread]
It seems to me that WH space might offer the closest thing to the gameplay you want. Have you tried that? On a global level I fail to see the problem. If large nullsec sieges were to "become the thing no one actually likes or even wants to take pa...
- by Violet Hurst - at 2016.12.12 12:54:48
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5. Viewing "my orders" and "market details simutaneously... - in Player Features and Ideas Discussion [original thread]
Hi, I basically do this by using the "my orders" tab of my wallet instead of the one from the market. This way I have two windows.
- by Violet Hurst - at 2016.11.27 09:31:25
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6. Anti-Alpha Mechinism - in Player Features and Ideas Discussion [original thread]
Steffles wrote: DPS is DPS whether you do it all at once or every second. Assuming you meant damage there, let's take your first example, shall we? The blaster ships do 15000 dps (15000 per second), the projectile weapon ships do 10000 dps(2...
- by Violet Hurst - at 2016.11.21 09:34:25
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7. Anti-Alpha Mechinism - in Player Features and Ideas Discussion [original thread]
So if a frigate pushes their dps over some arbitrary boundary 10 dreadnoughts now do as much damage as 9, correct? The logic behind that is lost to me, could you please elaborate? And why does artillery need a nerf? And why do wrecking shots deal ...
- by Violet Hurst - at 2016.11.20 22:57:06
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8. Ad Blocker - in Player Features and Ideas Discussion [original thread]
No opinion on the topic in this post. Just as a workaround for those negatively affected by the in-station screens: I'm currently using the "optimized for ememory" preset for my graphic settings. A side effect of that seems to be that the in-stati...
- by Violet Hurst - at 2016.11.20 19:35:52
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9. Citadel small stuff - in Player Features and Ideas Discussion [original thread]
repair services in citadels are still missing
Ships, drones and heat damage are repaired for free while tethered, so I doubt many people would use a repair service in a citadel unless they're somewhat in a hurry. Doesn't render your point inv...
- by Violet Hurst - at 2016.11.20 09:14:15
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10. Blueprint organization. (Idea) - in Player Features and Ideas Discussion [original thread]
Please use the existing thread for discussing this idea. EDIT: Wait a second, you posted in that one. Why the duplicate?
- by Violet Hurst - at 2016.11.17 09:29:58
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11. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
Sorry for stressing this point further, but from your reply I don't think we are talking about the same thing here. To me it sounds like you are talking about the "notes" tab in the character info window and not the labels within people and places...
- by Violet Hurst - at 2016.11.12 15:22:28
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12. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
What's the advantage of this over using contact labels and corporation contacts?
- by Violet Hurst - at 2016.11.12 11:28:35
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13. Mission loot stealing issue and how to fix it - in Player Features and Ideas Discussion [original thread]
Pvp is often used as shorthand for player versus player combat. In this thread this seems to be the case as well. When using the broader definition of player versus player gameplay though, it's easy to realize that the OP already does this, but wa...
- by Violet Hurst - at 2016.11.11 14:37:50
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14. data sites suck ass need to be more rewarding - in Player Features and Ideas Discussion [original thread]
If you find your data sites' loot to be of too little value, shoot some of the corresponding FW farmers, e.g. guristas sites -> Calmil.
- by Violet Hurst - at 2016.11.09 16:04:21
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15. Market Price History Graph - in Player Features and Ideas Discussion [original thread]
Well, to be honest what the current scrollwheel functionality is good for never ocurred to me, but I thought that it might be something for all those finance cracks out there. Personally I'd have the window calculate the price average for the curr...
- by Violet Hurst - at 2016.11.07 20:20:16
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16. Market Price History Graph - in Player Features and Ideas Discussion [original thread]
There's a button that looks like the "refresh" button in a webbrowser in the lower left corner that appears after you used the scroll wheel.
- by Violet Hurst - at 2016.11.07 10:27:03
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17. Profit by killing structures -> Proposal for Asset Safety Fee Pay... - in Player Features and Ideas Discussion [original thread]
Mordachai wrote: That really depends on when the looser retrieves their items if its right away or after a while. but there could be a month delay on it... As far as I know if they retrieve it right away they won't pay anything anyway. It's ...
- by Violet Hurst - at 2016.11.03 11:01:23
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18. Profit by killing structures -> Proposal for Asset Safety Fee Pay... - in Player Features and Ideas Discussion [original thread]
While I really like your proposal, It might be a little too early. As of now there is only one type of structure that inludes asset safety and it still has some teething troubles. Once asset safety structures are fully established, i'm all for it....
- by Violet Hurst - at 2016.11.02 18:47:52
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19. Colour blindness issue and reticle highlighting (Accessibility) - in Player Features and Ideas Discussion [original thread]
Naomi Karde wrote: Post #6 Need an expert on a really specific subject? EveO delivers. Thank you very much for providing insight into the topic, Naomi. I'm really steeped in ignorance here and have only begun to realise the issue might ...
- by Violet Hurst - at 2016.11.01 12:19:43
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20. Colour blindness issue and reticle highlighting (Accessibility) - in Player Features and Ideas Discussion [original thread]
Greetings OP, I'm all for accessibility, but as I mentioned here , I still think adressing the issue inside a single application has the wrong scope. Microsoft Windows settings and Visolve , which Paranoid Lloyd dug up, could potentially be use...
- by Violet Hurst - at 2016.10.31 13:07:05
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